Sens Converter

Enter your sensitivity and DPI from one game. Get the equivalent in every other game.

Your true sensitivity

Equivalent in other games — click any value to copy

How the conversion works

Every FPS has its own “yaw” constant — how many degrees of in-game rotation one game-unit of mouse movement produces. CS2 uses 0.022 degrees per unit at sens 1.0. Valorant uses 0.07. Apex Legends matches CS2 (Source engine math).

The universal unit is centimeters per 360° (cm/360°) — how far your hand has to move to make a full in-game turn. It depends on three things:

  • Your in-game sensitivity
  • Your mouse’s DPI
  • The game’s yaw constant

The formula:

cm/360° = 360 × 2.54 / (sens × yaw × DPI)

This converter takes your input, computes your cm/360°, then inverts the formula for every other supported game to give you the sens that produces the same hand-distance-per-turn.

Why cm/360° is the right unit

In-game sens numbers are meaningless across games. CS2 sens 2.0 feels nothing like Valorant sens 2.0. What stays consistent is the physical hand motion required to rotate the camera. Pros pick their cm/360° once, then use the converter for every new game they touch.

Common pro player cm/360°

  • s1mple (CS2): ~56 cm/360 — on the slower end, lets him AWP precisely.
  • TenZ (Valorant): ~40 cm/360 — middle range, balanced flick/track.
  • Shroud (mixed): ~30 cm/360 — faster than most, very flicky.
  • Aceu (Apex): ~28 cm/360 — quick, suits movement-heavy aim.

If you’re above 60 cm/360°, you’re slower than most pros. Below 20 is jittery for most players. The sweet spot for new players settles around 30–50 cm/360°.

Notes

Fortnite’s sensitivity model varies between modes; values shown are an approximation for X-axis at default scale. Console aim-assist values are not converted — this tool is for mouse + keyboard.