Why crosshair placement matters more than aim
If you ask a pro coach what to train first, they don’t say aim. They say placement. The reason: a player with mediocre aim and great placement only needs to move their crosshair 10–50 pixels to land a shot. A player with great aim and bad placement has to flick across the whole screen. Those extra milliseconds lose duels.
How each scenario works
- Scene appears. First-person view of a corner, doorway, window, etc.
- You have ~2.8 seconds to move your crosshair to where you think the enemy head will appear — vertical position matters as much as horizontal.
- The shot auto-fires. Your crosshair position is captured, and the enemy spawns at the predefined spot.
- You see how far off you were — pixel distance plus a hint like "aim up" or "aim left".
What to watch for
- Corner edges, not centers. Heads appear at the edge of a corner as enemies peek — not in the middle of a doorway.
- Horizon line = head height. The faint horizontal line at the top of the floor is where standing-character heads will land in most scenes.
- Stairs and boost angles flip the rules. Higher than usual when enemies are boosted; lower when they’re below your level.
How the scoring works
Each scenario records the pixel distance from your crosshair to the enemy’s head when the auto-shot fires. We average across 10 scenarios and normalize to 0–100 (100 = pixel-perfect on every shot; under 50 = many wide misses).